The story focuses on Squall, a young anti-social soldier as he is drawn into a conflict against sorceresses, as well as his growing relationship with a young woman named Rinoa. The Armory Key can be found lying on the wooden bridge spanning the gap between the Chapel and the Clock Tower. Gargantua is lurking at the rear of the Armory behind a locked door. Afflict the juggernaut with Zombie either by casting magic or via an appropriately-junctioned Status Attack. Save your game afterward. Tiamat will sit there charging up until it can use this very lethal attack. Take the second party through the doorway on the left and back into the room under the chandelier. Final Fantasy VIII Wiki Guide. Junction any element other than Ice and Earth to Elem-Atk. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Limit Breaks 59. Opens Armor Room in Ultimecia Castle. When this happens, shift your attacks to the newcomer to keep Apocalypse from being used. Make sure to draw the Guardian Force, Leviathan, if you forgot to draw it from Norg in the basement of Balamb Garden. Move the lever to close the floodgate, which stops the flow of water, and opens up another area of the castle. Ultimecia's royal chamber, the Master Room, where the final battle is staged, can be accessed right from the beginning; however, there is a catch. Tri-Point also has a strong Thunder-based counterattack called Mega Spark. If you junctioned Thundaga/Blizzaga/Firaga to your party’s elemental junctions the move will do next to nothing. You can draw Cerberus here too if you don't have the GF yet. Towns are sealed, but the player can still access optional dungeons, chocobo forests and the Ragnarok. The only option that avoids counterattack altogether is summoning GFs. Pass through the doorway to reach the verandah and challenge the guardian, Tiamat. To make it easy though, if you have not touched any of the boxes and the first and fourth boxes are open, with the second and third boxes are closed, you can just follow these steps: Touch the first, second, third and then fourth boxes in that order. After admiring this last piece, take a moment to glance over the railing and study the clock face hewn into the floor below. To access the Treasure Room the player must first find the Treasury Key from the fountain area. Challenging it is entirely optional and the tangible rewards for defeating it are meager at best. The other doorway of the prison cell is locked from the other side so you will have to make your way back to the main hall. Top Contributors: Mogg18, IGN-GameGuides, ... Use the Floodgate Key and throw the lever to drain the water. If the [Armory Key] fell off the bridge you will be able to find it in this room in the water. - Opening or closing the Second Box will open or close the first, second and third box You'll find Tiamat sulking on an obliterated balcony near the height of the Clock Tower, located beyond the foot-bridge at the top of the Chapel steps. With the only other door closed from the other side, you'll have no choice but to grab the Prison Key. The Ultimecia Castle is an amazing maze-like structure built to try and confuse the player. ; HP: Hit points, in a range from Level 1-100 Weak: Magic which does more than normal damage to an enemy Strong: Magic which will either cure an enemy, or will have no effect Climb the Clock Tower, challenge Tiamat, and release the seal on Command Ability. Eden can be drawn here if you missed it in the Deep Sea Research Center. Otherwise, pick to your hearts content – and obviously pick abilities that lend to your play style. Each time you read one of the other paintings it will give you a word. By depressing this lever the chandelier will no longer fall down as the other team attempts to cross it – so switch back to your main party and head up the stairs. For the remainder of the battle attack with any means at your disposal (except anything lightning-based, as this guardian monster absorbs the damage) until the behemoth succumbs. ... equip Water or Quake to Elem-Atk, then approach the monster to meet yet another boss minion! The primary antagonist of Final Fantasy VIII, Ultimecia is an immensely powerful Sorceress who seeks to compress all of space and time into herself to become a "living god." Release the seal on GF or Magic. Back at the front Hall and switch to your support party. Disclaimer: It's a real pity that I don't own Final Fantasy 8 or any of its contents. Take the far doors and switch to your support party. This is a walkthrough for the boss Ultimecia from the game Final Fantasy VIII (FF8, FFVIII). The solution to the puzzle is on the clock in the middle of the room. Attack immediately and without relent and you'll swiftly topple the beast. Follow the pathway along and do not forget to save! Name: Names of Bosses appear in italics. Climb the stairs to fight it. Remove this ad - Subscribe to Premium. Clearing out many of the bosses to unlock my sealed power, with one mini-boss I haven’t found left. Unlock the door on the right and head for the back of the room to challenge Gargantua. Go to the Courtyard and switch to your support party. Tri-Point has a devastating physical attack called Onrush. From Absolute Steve's FAQ: Now get your secondary party (which consist out of all the girls for now) and move them to the north of the hall where you fought Catoblepas, there are elevators here. As you enter it will be explained to you that each of the different commands you have are now sealed (Item, Magic, GF, Draw, Command Ability, Limit Break, Resurrection, Save). Go all the way back to the front hall entrance again. Level: 1 - 52 Level: 1 - 50 The first important note that should be mentioned is that you can pick up any of the Guardian Forces you missed during your adventures from the various bosses within Ultimecia’s Castle, so if you missed any Guardian Forces. With all the other monster in her castle defeated, you can now proceed to the Master Room and face Ultimecia. Became a monster under Ultimecia's power. Begin by determining which of your two parties is heaviest (hint: the males outweigh the females) and taking the lighter party to the Elevator Hall. When the party first enters, they can only select the Attack command, as all their other abilities have been sealed. So cast Meltdown on it! Don't panic should this happen. Load your entire party onto the Grand Hall's great chandelier and the whole thing will come crashing to the floor below. Stick Quake or Water to Elem-Atk. If walkthrough is usable don't forgot thumbs up Dusk X Wolf and share this with your freinds. Begin by eliminating Vysage, Lefty and Righty in the fashion of your choice. Remove this ad ... Return to the dungeon near where you fought Red Giant and use the key to unlock a lever and pull it to drain some water. You can use the words you read to come up with the title of the painting. Missable Item Alert #14. You will find yourself back in the main entryway where you started. When she starts talking, hit her until she runs out of things to say and dies. By turning Dark Flare into a tremendous source of HP for your party, your only difficulty will be deciding how to further humiliate this impotent ex-GF. Locate the hatch door on the floor and open it to reveal the wine cellar. You will now engage in gauntlet-style battles consisting of four rounds. Cross over the chandelier and make your way back to the terrace to find the next boss, Krysta. Examine the lever-like thing twice to drain the waterway (requires the Floodgate Key), then go through the door on the right side of the room (unlock it with the Armory Key). Draw the Guardian Force, Cerberus, from Gargantua if you did not challenge Cerberus to a fight within Galbadia Garden when you were there. Tiamat's only attack is Dark Flare. Level: 1 - 54 Head to the back of the Chapel and check the organ. (right) Now, with the male party: HP: 21,200 - 89,600. Each number represents a set of letters found in the title of one of the paintings. So which words should you use and how do you solve the puzzle in the Art Gallery? If you missed any of the Guardian Forces during your travels you will want to unlock the Draw command first. Red Giant polices the Prison Cell, located beyond the far doors on the lower level of the Art Gallery, down the steps on the far side of the Party Switch Point, and through the doorway on the left. The story focuses on Squall, a young anti-social soldier as he is drawn into a conflict against sorceresses, as well as his growing relationship with a young woman named Rinoa. HP: 5,555 - 34,114. This should present only a minor danger since each time it casts Thunder-based magic, especially Thunder Summon, your HP will recover. A good example is when squall travels back in time after defeating Ultimecia and seals his Edeas and virtually everyone's fate by taking her back and essentially creating the whole issue himself. The puzzle in the Art Gallery is easy enough to solve. If this is your first visit, be sure to check out the FAQ by clicking the link above. You can also spam Demi until you get the Red Giant's HP down to a point where your physical attacks become effective without Meltdown. You can also draw Pandemona here if you missed it from Fujin back in Disc 2. The chandelier in the next room will fall to the ground as soon as you walk on it. You will find four chests in the Treasure Room and they constitute the next puzzle in Ultimecia’s Castle. Walk up the chain leading to the castle and hit the save point on your way past. Also be cautious because Krysta will cast Ultima on your party before it dies. Junction Firaga, Blizzaga and/or Thundaga to Elem-Def. When you get back to the main hall wander over to the green portal and switch to the second party. Ring the bell and switch back to your primary party. Level: 1 - 57 Go through the doors behind the boss you just destroyed. Follow up with a barrage of strong GF attacks (excepting Shiva and Brothers) and your semi-precious foe should have few if any chances to harm you. The treasury is on the left of that screen. Catoblepas is weak against Earth and Water. In Final Fantasy 8, the summons are called Guardian Forces (GFs). HP: 10,000 - 10,000. Carbuncle can be drawn here if you missed it from the Iguions. You can cast Meltdown on Trauma though to significantly reduce its vitality and to make your attacks much more effective. Catoblepas is hiding in the Treasure Room behind an easy-to-miss locked door located in one of the castle's many passageways. Keeping your party's HP at full strength (Though Tri-Point probably won't last that long). Further complicating your task will be Adel's regular habit of casting Drain on Rinoa. Follow the hallway south and take the door on the right. Unlocking command abilities can be quite useful as you can junction the Revive and Recover abilities in lieu of unlocking Magic or Items. Head up the stairs to fight you first boss, Sphinxaur. Ultimecia Castle is the final dungeon of Final Fantasy VIII.The monsters fought within have random levels.Transport to and from Ultimecia's world and the normal world can be done via four portals outside the castle, which lead to various locations on the world map. The key is invisible, but can be found by clicking around the ground around the fountain after the Floodgate has been opened. Trauma has an incredibly high vitality so regular attacks do not normally work well against it. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. When Gargantua surfaces, you can whittle away at its HP while side-stepping its counterattack by using attack Magic or you can pursue a more expeditious victory. Stand in the Party Switch Point to lift the left carriage and switch to your lighter party. Basics. High quality Ultimecia gifts and merchandise. You can draw Leviathan here if you missed it from NORG back in Disc 2. Fight Sphinx in the front Hall and release the seal on Magic. Choose the portal in the center which will take you to the Centra continent. Still no strategy for this boss either, just use attack until you have defeated it. This round starts with Ultimecia selecting three random characters from the party. Begin by summoning Doomtrain to cripple Krysta's defenses. Next head down the staircase again, over the portal, and through the doorway on the bottom floor of the room to reach the Art Gallery. Junction Pain or Bio to ST-Atk and let loose. On the upper level in the area at the top of the stairs, you'll find from left to right VENUS, VIATOR and VIGIL. Catoblepas attacks with strong Thunder-based magic. HP: 2,400 - 22,400. Go upstairs again and take the pathway off to the right and up the stairs instead of going through the main double doors (leading to the room with the chandelier). Head for the promenade outside the Master Room and Save. The next boss (Trauma) will appear behind you. Now head back to the Great Hall (the room with the chandelier) and go through the door at the back of the room into the courtyard. Junction Holy to Elem-Atk. Return to the lower level and re-examine the still-nameless image. Try to boost your Spirit and Vitality, and HP stats to maximum, and refine Hero and Holy War from the Lagauna Card and Gilgamesh Cards respectively, As for characters, go with Squall, Rinoa, and Zell. Draw the Guardian Force, Siren, from Tri-Point if you missed drawing her from Elvoret in Dollet. Input the titles corresponding to the numbers shown on the clock in order as you'd normally read the hands: hour (VIII = VIVIDARIUM), minute (IIII = INTERVIGILIUM), second (VI = VIATOR). Junction Firaga and Blizzaga to Elem-Atk on the two strongest members of your party and either on the third. Click the register link above to proceed. If you've been to the Chapel, you've probably noticed the ominous cloud of vapor billowing from the floor. Fortunately, as you siphon HP with each strike, your recovery should easily outpace your injury. Repeatedly summon the Dark Messenger and/or use Cactuar's defense-ignoring attack and you'll soon bring the brute to its knees. Climb the stairs to battle the first guardian. However, as soon as you enter you'll discover the majority of your powers have been sealed and will remain so whilst you're within the castle walls until you fight and defeat Ultimecia's servants. Walking through the doorway will initiate a lengthy series of battles that make up the final battles of Final Fantasy VIII, so make sure your team is well prepared. To reach the Treasure Room from the front Hall, climb the stairs, head left, take the doors in the near-left corner, go down the stairs, and pass through the doors on the far side of the Party Switch Point. Once you've reached the castle, the only things you're required to do are locate the Master Room and defeat Ultimecia. Release the seal on Magic (or Item or Command Ability). Nothing happened. HP: 30,000 - 30,000. Go back into the Clock Tower, ride the bell back to the other side of the platform and continue to the top. This fight is very similar to the previous fights except that you will have to take out the two hands in order to make the full-sized Gargantua appear. Draw the Guardian Force, Carbuncle, from Krysta if you did not pick it up off the Iguion in the Presidential Residence in Deling City when you were looking for Edea. Close the floodgate, head for the Stairway Hall between the Art Gallery and the front Hall, and switch back to your primary party. Release all of them and capitalize on your opportunity to draw powerful magic and obtain rare items and you'll increase your chances of victory. Make your way back to where your other party is located (in the grand hall, the room with the chandelier). Catoblepas has a high Magic stat and when defeated will cast Meteor. This boss also carries the GF Siren so draw it if you missed your chance from Elvoret. Trauma is weak against Wind and vulnerable to Drain (as are its offspring, the Dromas). This will cause regular attacks to do little to no damage unless you cast Meltdown on it. Choose to unlock Magic at the conclusion of the battle against Tri-Point as you will need magic attacks for the next boss. Ifrit. Red Giant is virtually impervious to almost every attack. ... same way that magic is drawn. To summon Omega Weapon to this spot, you must ring the bell in the Stairway Hall located between the front Hall and the Art Gallery and rush to the Chapel before Omega vanishes. Chocobo World 60. It is unwise to face Ultimecia without releasing at least a few of your powers. The party that will be handling this next fight is Irvine, Rinoa, and Selphie. There are 8 minions in total, including the often-recurring boss Ti… With the guys, head back to the Main Hall, go right, go through the Art Gallery, and in the next screen go upstairs and left. ... Switch again and return to the basement armory, pull the lever and use your key to drain the water. Circle around the stairway hall and through the door at the bottom – about halfway through the hallway there is a doorway on the left hand side that you can use the [Treasure Vault Key] on in order to gain entry. On the lower level, you'll find to the left of the staircase from left to right IGNUS, INANDANTIA and IUDICIUM and to the right of the staircase INTERVIGILIUM. Ultimecia Castle. Your task: open and close caskets until all four are simultaneously open. Cast it and the battle ends instantly. Have the second party stand in the green portal in the room below the chandelier (the Grand Hall) and a message will read, “The lever had been depressed”. To set foot in the empty canal system however, you must first lower the gate blocking your access to it. You can draw meltdown directly from Trauma if you do not have that magic in your inventory (and be sure to draw some as you will be needing it for the next fight). Head for the upper level of the Main Hall and take the doors above Sphinxaur's post. Don’t worry about completing a junction exchange and just run away from any random encounters that the second team faces in order to save some time. If you're desperately seeking Abilityx4, you may wish to take the time to find the Rosetta Stone tucked neatly away in a box submerged in the castle's Waterway. Ultimecia Castle, Continued Postgame 58. If you are having trouble dealing with Krysta’s magic attacks you can cast Shell on your party members to dampen the amount of damage being done. Head for the upper level of the Grand Hall, cross the chandelier sans plunge, and challenge Krysta on the other side of the doors. To get there, head to the very top of the Clock Tower, go across the clock face and climb down the ladder, Take the next one down to the bottom. Ultimecia and Griever are now one, and they call upon objects known as Helix to boost their magic strength. Junction Firaga and Flare to Elem-Def and it'll be unable to harm you. Tiamat can be found on the balcony. Time to make use of that second party. Draw the Guardian Force, Alexander, from Catoblepas if you did not draw it from Edea at the end of Disc 2 when you were there. Junction Zombie to ST-Atk on one member of your party. The solution to the puzzle is VIVIDARIUM (Garden), INTERVIGILIUM (Sleep) and VIATOR (Messenger). Trauma can also produce Dromas, small support machines that use similar attacks. Use the [Prison Key] to exit through the door that closed behind you when you entered the prison cell. Play your guts out if you're so inclined, but the only way to open the gate is to hit all the keys at once. Time to begin the battle against Catoblepas. Enter and be locked in. Omega Weapon is by quantum leaps the toughest monster in the game. Tri-Point has an extreme elemental weakness that alternates between Fire and Ice. Level: 1 - 58 The hands of the clock point to VIII, VI and IIII (although note that the actual roman numeral for the number 4 is IV and not IIII) and so you need to find the paintings with those letters in them. Enter that as the phrase on the painting at the front of the room. Maelstrom also inflicts Curse; cast Treatment to remove it. Add a photo to this gallery Your main goal is to get good magic junctioned for the final fights. Krysta will counterattack you for around 1000 damage after every single attack. The treasury can be found in the hallway leading to the lift, when the camera angle is tilted. Ultimecia's castle: N/A: Earth, Water: Alexander, Meteor: Status Attack, 30 AP: Tiamat: Used to be a GF. Don't engage it without the means to recover HP during battle unless your entire party is at or near full strength. Ultimecia's Castle - Catoblepas Final Fantasy VIII. The RPG master craftsmen at Square roar back after the success of Final Fantasy VII with this, an even more breathtaking, expansive and emotional adventure. A. Holy. Begin by attacking with two characters of opposing Elem-Atk junctions. If for some reason she is missed at this point, Siren can also be drawn from Tri-Point in Ultimecia Castle later in the game. With Aura activated, toss a Tripled Haste spell and activate Rinoa's Angel Wing Limit Break. The rest of your team will join you once you start walking up towards the stairs. There is not too much of a strategy to this fight because the only command that is currently unlocked is Attack. Battle Meter: Keeps track of the battle stats. For each of Ultimecia's pets, you'll find an explanation of the steps you must take to fight it and how to defeat it. Look closely along the left side of the passageway and you'll see a door situated near the center of the hall. Alternatively, you can put Selphie in your party and cast Aura on her while her HP is at critical state. Take the door to the left one more time and you will find yourself locked into the Prison Cell. Qhimm.com Forums. Examine the left side of the fountain in the courtyard to find the [Treasure Vault Key]. Trauma uses physical attacks and a strong non-elemental attack that targets your entire party, Mega Pulse Cannon. Ultimecia Castle-Rang the bell that summoned monsters again, went to the castle entrance, and waited. Also be careful with Squall's Limit Break as some of his finishers will also hit Rinoa. Take the door at the back of the room into the courtyard. Anyway, start with Tripled Aura and Shell, cast Meltdown then unleash more Limit Breaks. But the key can be picked up after draining the water with the Floodgate Key  Check the Rosetta Stone section below for details on how to get it. [FF8] Editing the contents of Draw points. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. In order to get the abilities back, the player must locate and defeat Ultimecia's minions. However, if your man-or-womanhood rests on being crowned the finest fighter in the world you'll feel the burning need to face this horror. Your goal should be to minimize the number of attacks and maximize their damage. There is an Aura draw point in the top-right corner of this room, but other than that there is nothing left to do down in the wine cellar so head back up. Sphinxaur can attack with Fire, Ice and Thunder. Go up the stairs and to the right, through the Stairway Hall and the Art Gallery room. Each time you defeat a boss you will be able to unlock one of your commands. Unfortunately, the demand for red wine in the castle has been non-existent for so long the hatch is rusted and can't be opened. Oh, and one terrifying chapel-dweller. Battle and junction effects and refinement/drawing information for the Ultimecia monster in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, ... Ultimecia: Ultimecia Castle: Master Room: Final boss part 1: ... Water. Catoblepas will cast Meteor right when it dies so be prepared for that. Open the now-broken hatch and proceed down the stairs to challenge the guardian Tri-Point. Gargantua will counter all attacks with a move called Counter Twist, so prepare yourself for this move if necessary by preemptively putting up some Protect magic. Ultimecia Castle (Part 2) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. This means finding a way to negotiate the hazardous chandelier. When all the bars are gone, enter the Waterway, go east to your prize. Ultimecia Castle all bosses location guide step by step in detail. You'll be presented with a list of the pieces you've inspected and an opportunity to decipher the obscured title. HP: 10,500 - 38,500. Follow up by using items, magic and/or commands with strong curative properties to inflict major damage or use revival techniques. As mentioned above, and as the Tri-Point itself will mention to you in battle, Tri-Force plans to use elemental attacks and is weak to certain elements. It is not a problem though as it falls right down to the floor where it needs to be. Treasure Key Vault: Opens Treasure Room in Ultimecia Castle. Tiamat is a flying monster strong against Fire and Thunder and immune to Wind. Use meltdown to make your attacks more effective. Choose all the Girls first so the guys weight can boost them up to the 2nd Floor to get the Floodgate key. Its only weakness is its deathly fear of Diablos. For feedback or questions, e-mail IGNguides at: editors@ignguides.com . To decipher the obscured title continue to the lift, when the party switch Point to lift left! Viii Remastered is a walkthrough for the lowest level of the passageway and you be... Work well against it like the last two bosses you faced, has extremely high making... Front Hall entrance again do n't forgot thumbs up Dusk X Wolf and share this your. Floor and open it to reveal the Wine Cellar are its offspring, the only things you bound. How to beat Ultimecia, including reviews and cheats, follow these:! The passageway and you 'll discover the title of the Room by time. The organ defeat Ultimecia Final showdown against Ultimecia Break as some of his finishers will also Rinoa... 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